﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GameControls
{
    public sealed class TextBlock
    {
        #region Constants
        #endregion

        #region Properties
        #region Text
        private string mText;

        /// <summary>
        /// Text property.
        /// </summary>
        public string Text
        {
            get { return mText; }
            set
            {
                if (mText != value)
                {
                    mText = value;
                }
            }
        }
        #endregion
        #endregion

        #region Events
        #endregion

        #region Constructors
        public TextBlock()
        {
        }
        #endregion

        #region Overriden Methods
        #endregion

        #region Methods
        #endregion

        #region Event Handlers
        #endregion

        #region Inner Classes
        #endregion
    }
}